Bookworm Corner: Creating a Champion

A CHAMPION OF VIDEO GAME BOOKS. “Creating a Champion” is a good book with very few, minor issues. The book is good for seeing what could have been in “Breath of the Wild”.

Nintendo

A CHAMPION OF VIDEO GAME BOOKS. “Creating a Champion” is a good book with very few, minor issues. The book is good for seeing what could have been in “Breath of the Wild”.

THE STORY

“The Legend of Zelda: Breath of the Wild” was a smash-hit video game for Nintendo, catapulting its Zelda franchise into an open-world setting. The game is one of the most beloved entries in the series, so Nintendo has decided to provide a rare glimpse into how the game was made.

“Creating a Champion” is an art book published by Nintendo to show some of the concept art for “The Legend of Zelda: Breath of the Wild.” The book includes designs for Link, Zelda and many of the game’s other characters, both friend and foe.

It also reveals more of the story of “Breath of the Wild”, explaining where some things came from and how some items and locations were created in the first place.

THE GOOD

The concept designs in “ Creating a Champion” are interesting, to say the least, ranging from the elegant princesses to the ugly monsters. Some of the concepts include designs that make the fish-like Zora look like they first did nearly 40 years ago, or making the slimy chuchus mouthed monstrosities. These alternate designs provide a rare glimpse into the creative process at Nintendo.

Some of the lore from “Breath of the Wild” is explained more clearly in “Creating a Champion”, as well. For example, the reader finds out what happened before the great calamity and what the champions were doing. There are also additional explanations as to why the Divine Beasts are such a problem to the common people, who risk being shot out of the air or struck by lightning.

The book is also very organized and this is important for a big book like this. Every section has 10-20 pages with the only exception being in the very first one with Key Art. It’s easy to jump around the book and simply look at particularly interesting sections rather than reading from front to back.

The art itself looks good. The only pieces that don’t look so good are either unfinished or not in the game exactly for that reason.

THE BAD

While “Creating a Champion” is a great book, some things in it could be slightly better. For example the ancient weapons aren’t explained very much at all although they are some of the more interesting items in the game.

Some monster parts and weapons aren’t explained as well as they could be, either.

THE BOTTOM LINE

Overall “Creating a Champion” is a good book with very few, minor issues. The book is good for seeing what could have been in “Breath of the Wild”.

In another time, gamers could’ve gotten a punk Link or a sassy teenage Pura. Those concepts alone make the book a must-read for any Zelda fan.

The book deserves a 9/10.